ACTION RPG Castlevania: Symphony of the Night "Konami flipped a castle upside down and invented a genre." Read Review
ROLE PLAYING GAME Final Fantasy VI "Fourteen playable characters, an opera scene that still produces tears, and a villain who actually destroys the world—Square's 1994 masterpiece remains the high-water mark for narrative ambition in the 16-bit era." Read Review
ARCADE GAME Dig Dug "Namco made a game about inflating monsters until they explode, and somehow it's adorable." Read Review
FIRST PERSON SHOOTER Half-Life "Valve's 1998 debut made the radical argument that shooters could tell stories without cutscenes—and that silent protagonists could be more present than any voice actor." Read Review
ADVENTURE GAME Ico "A boy holds a girl's hand and leads her through a castle—Team Ico's 2001 debut reduced gaming to its most essential gesture and created something closer to poetry than product." Read Review
SURVIVAL HORROR GAME Resident Evil 4 "Capcom burned down their own franchise and built something new from the ashes—the 2005 reinvention that made survival horror into action horror and influenced everything that came after." Read Review
FIGHTING GAME Street Fighter II "Capcom invented competitive gaming by accident and changed arcades forever." Read Review
ACTION ADVENTURE GAME Super Metroid "Nintendo made a game about isolation and called it an adventure." Read Review
ACTION ADVENTURE GAME The Legend of Zelda: A Link to the Past "Nintendo built a world so perfect that thirty years of sequels have been trying to get back to it." Read Review