Best Ever
Arcade Game?
Dig Dug
"Namco made a game about inflating monsters until they explode, and somehow it's adorable."
The premise of Dig Dug is, if you think about it for more than a second, deeply unsettling. You’re a man with a pump. You dig through the earth. When you encounter monsters — Pookas and Fygars, round things and fire-breathing dragons — you jam your pump into them and inflate them until they pop. The sound effect when they burst is almost cute. The violence is cartoonish enough to be charming. Namco understood something essential about arcade design: absurdity makes cruelty delightful.
The mechanics are simple but deep. You can dig in four directions, creating tunnels through the dirt. Monsters follow you through these tunnels, but they can also phase through solid earth — slowly, vulnerably. Your pump has range, and partially inflated enemies can recover if you stop pumping. Rocks, dislodged by digging beneath them, can crush monsters (and you). Every element interacts with every other element.
The strategic layer emerges from the scoring system. Depth matters: enemies killed lower in the screen are worth more points. Rocks that crush multiple enemies give bonuses. Vegetables appear in the center of the screen, worth escalating points across rounds. Optimal play means luring enemies into kill zones, timing rock drops, leaving one enemy alive to trigger the vegetable before finishing the round. The game rewards planning and punishes improvisation.
The Fygar is the design’s secret weapon. Unlike the Pookas, Fygars can breathe fire — but only horizontally. This single asymmetry transforms the entire game. You have to approach Fygars vertically, plan your tunnels around their firing lanes, use them against Pookas if you’re clever. One different enemy behavior cascades into hundreds of different tactical situations.
The audio design is genius-level trolling. The music plays only when you move. Stop moving, the music stops. The silence that results is unbearable — you need to hear the tune, so you keep moving, which is exactly what good Dig Dug play requires. The game’s soundtrack literally gamifies momentum.
The difficulty curve is merciless but fair. Early rounds teach the mechanics. By round ten, you’re managing multiple Fygars, phasing Pookas, and cascading rock chains while the music speeds up with each kill. By round twenty, you’re operating in a flow state where thought and action merge. The game doesn’t explain any of this. It trusts you to learn by dying.
The character design deserves mention. Dig Dug himself — officially named Taizo Hori — is a white-suited miner with a helmet and an inexplicable pump weapon. The Pookas are red spheres with goggles, somehow both threatening and adorable. The Fygars are green dragons that look annoyed more than dangerous. This is visual design in service of readability: you can identify every element instantly, even in peripheral vision, even at speed.
The game has been ported to everything with a processor, and most versions are fine. But the original arcade board, with its precise timing and CRT glow, remains the definitive experience. There’s a physicality to the joystick, a resistance in the buttons, that home versions approximate but never replicate.
Pump, pop, dig deeper. The vegetables are waiting.
Namco: The Best Ever is strategic violence in primary colors. Is Dig Dug the Best Ever Single-Screen Arcade Game? You tell us.
Decide for Yourself:
- The original arcade cabinet is the purest experience — find one in the wild.
- The Arcade1Up Dig Dug cabinet brings the experience home at 3/4 scale.
- Namco Museum collections include faithful ports across multiple platforms.
By Franklin Snarl
December 9, 2025